![5e oni race dustborn 5e oni race dustborn](https://i.pinimg.com/originals/43/5e/e9/435ee98950f01694b88a9cead89c0589.jpg)
Darkvision: 60ft Resistance: Fire Damage Oni Weaponry: proficiency with club and greatclub Language: Common and GiantĪbility Score: Str +1Improved Oni weaponry: proficiency with Kanabo (mace) and Tetsubo (maul) Siege Warrior: double bludgeoning damage against objects and structuresRampage: When you reduce a creature to 0 hit points, you can use a bonus action to make one weapon attack. I have no idea if this is balanced since it's my first homebrew race.Ībility Scores: Con +2 Age: Mature at 25, aging slows till around 400 Size: Medium Speed: 30ft. While the cost in coin and magic is extreme, the benefits in intelligence, espionage, and personal security granted by so many nightblades are nearly unparalleled.My friend is running a Feudal Japan campaign and asked me to try and whip up a playable Oni race.
![5e oni race dustborn 5e oni race dustborn](https://i.pinimg.com/originals/ef/52/df/ef52dfe0366d248390c0467e5118eb7a.jpg)
The most dangerous and powerful of these patrons may hire many nightblades at once, perhaps even contracting the entire Shadow Clan for brief periods of time. They also pair very well with powerful villains such as devils (who can see through the oni’s darkness using their Devil Sight), chromatic dragons (whose blindsight cuts through magical darkness), drow, liches, and other evil entities. They can be used as the villain themselves, or they can be the big bad’s right hand. As a solo encounter, the oni nightblade can make creative use of its many spells and abilities to move in and out of combat, hiding when it needs to regenerate and ambushing the PCs one by one as it moves through darkness, fading in and out of visibility.
![5e oni race dustborn 5e oni race dustborn](https://i1.wp.com/dmdave.com/wp-content/uploads/2018/12/oni.jpg)
This monster can make a potent and dynamic solo boss encounter for groups at levels 7 to 9, or combined with another villain or sets of villains in a single encounter for much higher level parties.
![5e oni race dustborn 5e oni race dustborn](https://i.pinimg.com/originals/2a/8d/33/2a8d33a2d03f92689481c89b04fc17f6.jpg)
Oni nightblades also have the ability to step through their shadow and out of another creature’s shadow, much like the Oath of Shadows paladin, which they use to help defend their patrons as bodyguards and to aid in kidnapping and abduction attempts. Unlike a player character’s monk/rogue multiclass, the nightblade even has the ability to sneak attack using its unarmed strikes, stabbing at pressure points with their hidden claws. They have rogue traits and abilities, such as Sneak Attack and Expertise, along with monk traits and abilities, such as the monk’s martial arts dice and speed increase - plus Evasion, a trait common to both classes. Harnessing their innate magical abilities for ninjutsu allows the oni to use classic ninja techniques as spells, such as mislead (replacement technique) or mirror image (shadow clone technique), that most oni lack the ability to cast. The oni nightblade has a handful of notable abilities beyond those of a normal oni. Or perhaps the scoundrel first appears as a humanoid, and the players first initially they are dealing with a normal assassin - or perhaps even just a regular commoner - before the hulking giant reveals its true form as an oni and begins weaving dark magic! A combination of classic themes, the oni nightblade merges the oni monster with a ninja archetype made from rogue and monk abilities, and the addition of a handful of special traits and abilities give this ninja a unique flair and help to set it apart from the other ninja-like monsters. Imagine: just when your players think they’ve got the campaign villain cornered with no allies to defend him, from out of the villain’s own shadow emerges a massive ninja retainer to act as a loyal bodyguard. There are more forbidden arts than just dark magic awaiting in The Impermissicon, such as new variations on the classic ninja.